Survival Royale 1.0.0
A very simple yet funny card game.
Loading...
Searching...
No Matches
Game Struct Reference

Defines a structure for the game. More...

#include <main.h>

Data Fields

GameConfiguration gameConfiguration
 The configuration for the game.
LogsConfiguration logsConfiguration
 The configuration for the logs, if the game has to be verbose.
unsigned int playersCounter
 The amount of players currently alive.
unsigned int lifePointsOnTheField
 The amount of LPs currently on the playing field.
Player ** players
 The currently alive players vector.

Detailed Description

Defines a structure for the game.

Definition at line 80 of file main.h.

Field Documentation

◆ gameConfiguration

GameConfiguration gameConfiguration

The configuration for the game.

Definition at line 82 of file main.h.

◆ lifePointsOnTheField

unsigned int lifePointsOnTheField

The amount of LPs currently on the playing field.

Definition at line 88 of file main.h.

◆ logsConfiguration

LogsConfiguration logsConfiguration

The configuration for the logs, if the game has to be verbose.

Definition at line 84 of file main.h.

◆ players

Player** players

The currently alive players vector.

Definition at line 90 of file main.h.

◆ playersCounter

unsigned int playersCounter

The amount of players currently alive.

Definition at line 86 of file main.h.


The documentation for this struct was generated from the following file: