Survival Royale 1.0.0
A very simple yet funny card game.
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GameConfiguration Struct Reference

The game configuration structure. More...

#include <game_configuration.h>

Data Fields

int defaultPlayersLPs
 The default amount of LPs that every player have at the beginning of a match.
int defaultLPsOnField
 The default amount of LPs on the playing field at the beginning of a match.
bool allowSameRank
 Determines if a player can have cards with the same rank. It increases randomness if set to false.
bool allowSameSuit
 Determines if a player can have cards with the same suit It increases randomness if set to false.
bool beVerbose
 Determines if the program has to have a verbose logging behaviour.
bool useTui
 Determines if the gama has to use the terminal user interface (TUI).

Detailed Description

The game configuration structure.

Definition at line 28 of file game_configuration.h.

Field Documentation

◆ allowSameRank

bool allowSameRank

Determines if a player can have cards with the same rank. It increases randomness if set to false.

Definition at line 34 of file game_configuration.h.

◆ allowSameSuit

bool allowSameSuit

Determines if a player can have cards with the same suit It increases randomness if set to false.

Definition at line 36 of file game_configuration.h.

◆ beVerbose

bool beVerbose

Determines if the program has to have a verbose logging behaviour.

Definition at line 38 of file game_configuration.h.

◆ defaultLPsOnField

int defaultLPsOnField

The default amount of LPs on the playing field at the beginning of a match.

Definition at line 32 of file game_configuration.h.

◆ defaultPlayersLPs

int defaultPlayersLPs

The default amount of LPs that every player have at the beginning of a match.

Definition at line 30 of file game_configuration.h.

◆ useTui

bool useTui

Determines if the gama has to use the terminal user interface (TUI).

Definition at line 40 of file game_configuration.h.


The documentation for this struct was generated from the following file: