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Survival Royale 1.0.0
A very simple yet funny card game.
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The game configuration structure. More...
#include <game_configuration.h>
Data Fields | |
int | defaultPlayersLPs |
The default amount of LPs that every player have at the beginning of a match. | |
int | defaultLPsOnField |
The default amount of LPs on the playing field at the beginning of a match. | |
bool | allowSameRank |
Determines if a player can have cards with the same rank. It increases randomness if set to false. | |
bool | allowSameSuit |
Determines if a player can have cards with the same suit It increases randomness if set to false. | |
bool | beVerbose |
Determines if the program has to have a verbose logging behaviour. | |
bool | useTui |
Determines if the gama has to use the terminal user interface (TUI). |
The game configuration structure.
Definition at line 28 of file game_configuration.h.
bool allowSameRank |
Determines if a player can have cards with the same rank. It increases randomness if set to false.
Definition at line 34 of file game_configuration.h.
bool allowSameSuit |
Determines if a player can have cards with the same suit It increases randomness if set to false.
Definition at line 36 of file game_configuration.h.
bool beVerbose |
Determines if the program has to have a verbose logging behaviour.
Definition at line 38 of file game_configuration.h.
int defaultLPsOnField |
The default amount of LPs on the playing field at the beginning of a match.
Definition at line 32 of file game_configuration.h.
int defaultPlayersLPs |
The default amount of LPs that every player have at the beginning of a match.
Definition at line 30 of file game_configuration.h.
bool useTui |
Determines if the gama has to use the terminal user interface (TUI).
Definition at line 40 of file game_configuration.h.