Defines a structure for the player's info.
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#include <main.h>
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unsigned int | id |
| The player ID.
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unsigned int | lifePoints |
| The current player LPs.
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bool | revealedFacedDownCard |
| Flag for recording if the faced down card has been revealed; it can be toggled even if the faced down card has been revealed by the effect of the another player's card.
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Card | facedUpCard |
| The faced up card.
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Card | facedDownCard |
| The faced down card.
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Defines a structure for the player's info.
Definition at line 66 of file main.h.
◆ facedDownCard
The faced down card.
Definition at line 76 of file main.h.
◆ facedUpCard
The faced up card.
Definition at line 74 of file main.h.
◆ id
The player ID.
Definition at line 68 of file main.h.
◆ lifePoints
The current player LPs.
Definition at line 70 of file main.h.
◆ revealedFacedDownCard
bool revealedFacedDownCard |
Flag for recording if the faced down card has been revealed; it can be toggled even if the faced down card has been revealed by the effect of the another player's card.
Definition at line 72 of file main.h.
The documentation for this struct was generated from the following file: