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Survival Royale 1.0.0
A very simple yet funny card game.
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Definition of the game configuration structure and definition of related accessory functions. More...
#include "includes.h"
Go to the source code of this file.
Data Structures | |
struct | GameConfiguration |
The game configuration structure. More... |
Macros | |
#define | _GAME_CONFIGURATION_H_ |
Include guard. |
Typedefs | |
typedef struct GameConfiguration | GameConfiguration |
The game configuration structure. |
Functions | |
GameConfiguration | getDefaultConfiguration () |
Retrieves the default game configuration. | |
bool | isDefaultGameConfiguration (const GameConfiguration config) |
Determines if a given game configuration is the default one. |
Definition of the game configuration structure and definition of related accessory functions.
Definition in file game_configuration.h.
#define _GAME_CONFIGURATION_H_ |
Include guard.
Definition at line 25 of file game_configuration.h.
typedef struct GameConfiguration GameConfiguration |
The game configuration structure.
GameConfiguration getDefaultConfiguration | ( | ) |
bool isDefaultGameConfiguration | ( | const GameConfiguration | config | ) |