24#ifndef _CONFIG_FILE_H_
26 #define _CONFIG_FILE_H_
bool existsConfigurationFile()
Checks by filename if a game configuration file exists.
void saveConfigurationToFile(GameConfiguration configuration, bool overwriteIfExists)
Save the given configuration to the game configuration file. It overwrites an existing file if and on...
GameConfiguration getConfigurationFromFile()
Load the game configuration from the file. It checks if the file exists.
Definition of the game configuration structure and definition of related accessory functions.
The game configuration structure.
Definition of utility functions.